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Tuesday, March 06, 2012

CLOWN VERSUS MONKEY: Animating the Razor













no monkey no!
-sd

CLOWN VERSUS MONKEY: razor prop


















so here's the process
1. think of a razor
2. gather a collection of razor pictures from magazines and internet photo stock sites (be sure to read the usage policies, not all are free)
3. go to art school and get a degree in illustration
4. continue to draw the razor over and over until you know the razor from every angle
5. you will never grow unless you delegate, so take your expert knowledge of razor blade illustration and begin to gather portfolios from other illustrators. Build a pipeline, don't carry a bucket.
6. attend meet ups and industry conferences to schmooze and hob nob with other illustrators that may share a common aesthetic, or who add another layer to "the look" you are trying to achieve for this prop.
7. gather and review portfolios, and don't forget to research sites like deviant art and etsy, the perfect illustrator may live on the other side of the world, with the internet distance is no excuse
8. get a second opinion before settling on your top three. a fresh pair of eyes are crucial
9. interview the top three, who needs it the most? who would you rather call at three in the morning with last minute concept changes on the look of this razor blade?
10. read a book on management skills so you will know how to talk to your potential employee, take a seminar, an 8 hour seminar can be a life savor.
11. take a deep breath, and choose an illustrator (after sleeping on it, the subconscious mind is your most important guide)
12. form a contract that outlines the project and the razor blade illustrator's participation and compensation. Clearly define in contract deliverables and deadlines.
13. Have contract lawyer review and certify the contract. Be sure the illustrator has his lawyer do the same.
14. Once razor blade drawing has arrived, hold secret panel to give critique and rate the razor drawing. Take feed back and notes, return these to the illustrator for revisions.
15. after revisions are made, then the razor blade drawing can be placed in the scene.

Though it seems like a lot, it is the difference between an amazing perfect razor blade and a "just okay" razor blade. If you are not willing to go through the process, you should ask yourself, "do I really want this?" Maybe you would be happier working at Target.

-SD

Wednesday, February 29, 2012

Burg babur

DROG/BLOG: CLOWN VERSUS MONKEY: rabid clown, hidden dragon

DROG/BLOG: CLOWN VERSUS MONKEY: rabid clown, hidden dragon: now the clown patterns added sd

DROG/BLOG: CLOWN VERSUS MONKEY: more park

DROG/BLOG: CLOWN VERSUS MONKEY: more park: here we go, all together now SD

DROG/BLOG: CLOWN VERSUS MONKEY: Monkey should be red

DROG/BLOG: CLOWN VERSUS MONKEY: Monkey should be red: monkey being eaten, monkey needs to be red -SD

DROG/BLOG: CLOWN VERSUS MONKEY: Film at 11

DROG/BLOG: CLOWN VERSUS MONKEY: Film at 11: needs graphics and some shake on the footage in the box -sd

DROG/BLOG: CLOWN VERSUS MONKEY: media junkee

DROG/BLOG: CLOWN VERSUS MONKEY: media junkee: stay informed, watch the news -SD

DROG/BLOG: CLOWN VERSUS MONKEY: Trendy Monkeys in Poured Conc...

DROG/BLOG: CLOWN VERSUS MONKEY: Trendy Monkeys in Poured Conc...: chillaxin' with some 24 hour news "they should just bulldoze those parks" -SD

DROG/BLOG: CLOWN VERSUS MONKEY: When Clowns Attack!

DROG/BLOG: CLOWN VERSUS MONKEY: When Clowns Attack!: really sick last night, but here is a screenshot SD

DROG/BLOG: CLOWN VERSUS MONKEY: Splendor in the Grass

DROG/BLOG: CLOWN VERSUS MONKEY: Splendor in the Grass: stay out of the parks! sd

DROG/BLOG: CLOWN VERSUS MONKEY: Rabid Feast!

DROG/BLOG: CLOWN VERSUS MONKEY: Rabid Feast!: Nom nom nom SD

CLOWN VERSUS MONKEY: Trendy Monkeys in Poured Concrete Pad













chillaxin' with some 24 hour news
"they should just bulldoze those parks"
-SD

Wednesday, February 22, 2012

Clown Versus Monkey: Blood is coming!

Received a scene from Jonas yesterday, he added some blood to a shot. 

Just so happened that I was thinking about sending him a big gory scene of a monkey being eaten by clowns.

He psychically knew this.

I'll shoot you a screen shot as it happens.

SD

Clown Versus Monkey: Blood is coming!

Received a scene from Jonas yesterday, he added some blood to a shot. 

Just so happened that I was thinking about sending him a big gory scene of a monkey being eaten by clowns.

He psychically knew this.

I'll shoot you a screen shot as it happens.

SD

Tuesday, February 21, 2012

DROG/BLOG: Working on the kitchen scene:Backgrou...

DROG/BLOG:











Working on the kitchen scene:
Backgrou...
: Working on the kitchen scene: Background Layer Two Monkeys A phone A chair A chair cage A banana Right now I am animatin...

DROG/BLOG: Kitchen Improvement: Clown Versus Monkey

DROG/BLOG: Kitchen Improvement: Clown Versus Monkey: coming along! SD

DROG/BLOG: Drop Your Clown Babies Here! Clown Versus Monkey

DROG/BLOG: Drop Your Clown Babies Here! Clown Versus Monkey: street scene three props animated clown babies three characters (two monkeys and a clown) so that means double chroma mattes...

DROG/BLOG: Clown Versus Monkey: Green Screen, Blue Monkey

DROG/BLOG: Clown Versus Monkey: Green Screen, Blue Monkey: One day, this will be a kitchen. sd

Monday, February 20, 2012

Drop Your Clown Babies Here! Clown Versus Monkey













street scene
three props
animated clown babies
three characters (two monkeys and a clown)
so that means double chroma mattes
two characters to go
ps -that is a wood chipper on the right
SD

Sunday, February 19, 2012

Kitchen Improvement: Clown Versus Monkey













coming along!
SD












Working on the kitchen scene:
Background Layer
Two Monkeys
A phone
A chair
A chair cage
A banana

Right now I am animating the banana to move with the monkey hand.
Also looping the monkey's movements so I won't spend the next year animating this prop banana.

FIGHT EVIL
SD

Friday, February 17, 2012

DROG/BLOG: Clown Versus Monkey, drip drip drip

DROG/BLOG: Clown Versus Monkey, drip drip drip: working on a six minute chunk, the dreams of clowns and monkeys will not die! sd

Clown Versus Monkey, drip drip drip













working on a six minute chunk, the dreams of clowns and monkeys will not die!
sd
Worked on CvM last night and this morning, not much was done but the ball is in motion, and momentum is all i need.

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Thursday, February 16, 2012

DROG/BLOG: Because i like pain, the proposed clown versus mon...

DROG/BLOG: Because i like pain, the proposed clown versus mon...: Because i like pain, the proposed clown versus monkey schedule, has nothing to do with realism

Because i like pain, the proposed clown versus monkey schedule, has nothing to do with realism

Monday, February 06, 2012

CvM masterplan#9-a

Addendum!

So it takes me about 4 hours to do ten seconds, that is all 15 steps.

It's going to be a 60 minute film.

24 hours to do a minute

1440 hours to finish the movie.

Do five seconds a day of movie (two hours work).

5 seconds / 3600 seconds = 720 days

Almost two years to finish this, less the 10 minutes I have finished.

600 days to finish the movie. Almost two years. Wee-Hoo!

I guess I need to make a premiere date and try to cram it into that.

We do need to factor in the Jonas element. But that is another day.

Hmmmm.

SD

CvM masterplan#9-a

Addendum!

So it takes me about 4 hours to do ten seconds, that is all 15 steps.

It's going to be a 60 minute film.

24 hours to do a minute

1440 hours to finish the movie.

Do five seconds a day of movie (two hours work).

5 seconds / 3600 seconds = 720 days

Almost two years to finish this, less the 10 minutes I have finished.

600 days to finish the movie. Almost two years. Wee-Hoo!

I guess I need to make a premiere date and try to cram it into that.

We do need to factor in the Jonas element. But that is another day.

Hmmmm.

SD

Clown Versus Monkey: Masterplan #9

SO this morning started the master plan to finish this film. It has been the clicking time bomb in my mind, the nagging pink elephant that wakes me up in the middle of the night and berates me. I can use all sorts of reasonable excuses why the film has been delayed, but none of them allow me to sleep easier. So much has happened in life since I started the film. Again, you start the film as one person, and by the time it is finished, you are someone completely different who barely recognizes the person who started the process. I feel like I'm burying someone with each project, some former version of myself. Making a film sort of destroys you and makes you into someone different. At least it does for me, but my things take years to produce. It is probably me just getting older as I work on this stuff. It is sort of like purging and getting things out of your system so you can go about your life with out these little fixations coloring everything you see. 

Alas, here are the numbers:
48 total scenes
14 completed
34 scenes to go
7 easy
9 kinda tough
18 WTF was I thinking, am I a masochist, no really, why!!!!????

So the basic process is this, in basic order, with little stars showing the level of pain.
* 1. place the dialoge - this is done for all the scenes already (easy)
** 2. put characters on the time line - we have all the scenes logged, it is just dragging them over (kinda tough)
** 3. make motion loops for the characters (easy, time consuming)
* 4. place the backgrounds (soooo easy)
** 5. position the characters on the background (kind tough)
** 6. draw the props - 90% are drawn, I keep finding new ones to create (easy, time consuming)
** 7. animate the props (easy, fun, time consuming)
*** 8. chroma the monkeys and clowns (hard, time consuming)
*** 9. chroma the clown patterns (f'n hard, and f'n time consuming, what was I thinking?)
**** 10. making sure the characters kinda interact (really hard)
* 11. add sound effects (easy)
* 12. add music -all music is composed and ready (easy and fun)
** 13. make close ups (kinda tough)
*** 14. add any blood, guts, electricity, visual effect (kinda tough and time consuming)
** 15. compile into a movie - this will actually be the easy part, I'm just going for a visual flow. (kinda tough, time consuming)
*** 16. let it go (hard and time consuming)

So that is about 16 steps per scene, and depending on how many elements, it gets more complicated, the gigs build and the computer goes slower. But at least it seems like something I can do now. I just need to find a way to make the more painful parts (steps 8, 9, 10) less heavy in my mind.

So I'll say 15 steps (dialogue already edited), and so 15 * 34 = 510.

So if I do one step a day, it will only take me a year and a half to finish this. :)

I should have done this math a while ago.

FIGHT EVIL
SD


Clown Versus Monkey: Masterplan #9

SO this morning started the master plan to finish this film. It has been the clicking time bomb in my mind, the nagging pink elephant that wakes me up in the middle of the night and berates me. I can use all sorts of reasonable excuses why the film has been delayed, but none of them allow me to sleep easier. So much has happened in life since I started the film. Again, you start the film as one person, and by the time it is finished, you are someone completely different who barely recognizes the person who started the process. I feel like I'm burying someone with each project, some former version of myself. Making a film sort of destroys you and makes you into someone different. At least it does for me, but my things take years to produce. It is probably me just getting older as I work on this stuff. It is sort of like purging and getting things out of your system so you can go about your life with out these little fixations coloring everything you see. 

Alas, here are the numbers:
48 total scenes
14 completed
34 scenes to go
7 easy
9 kinda tough
18 WTF was I thinking, am I a masochist, no really, why!!!!????

So the basic process is this, in basic order, with little stars showing the level of pain.
* 1. place the dialoge - this is done for all the scenes already (easy)
** 2. put characters on the time line - we have all the scenes logged, it is just dragging them over (kinda tough)
** 3. make motion loops for the characters (easy, time consuming)
* 4. place the backgrounds (soooo easy)
** 5. position the characters on the background (kind tough)
** 6. draw the props - 90% are drawn, I keep finding new ones to create (easy, time consuming)
** 7. animate the props (easy, fun, time consuming)
*** 8. chroma the monkeys and clowns (hard, time consuming)
*** 9. chroma the clown patterns (f'n hard, and f'n time consuming, what was I thinking?)
**** 10. making sure the characters kinda interact (really hard)
* 11. add sound effects (easy)
* 12. add music -all music is composed and ready (easy and fun)
** 13. make close ups (kinda tough)
*** 14. add any blood, guts, electricity, visual effect (kinda tough and time consuming)
** 15. compile into a movie - this will actually be the easy part, I'm just going for a visual flow. (kinda tough, time consuming)
*** 16. let it go (hard and time consuming)

So that is about 16 steps per scene, and depending on how many elements, it gets more complicated, the gigs build and the computer goes slower. But at least it seems like something I can do now. I just need to find a way to make the more painful parts (steps 8, 9, 10) less heavy in my mind.

So I'll say 15 steps (dialogue already edited), and so 15 * 34 = 510.

So if I do one step a day, it will only take me a year and a half to finish this. :)

I should have done this math a while ago.

FIGHT EVIL
SD